3D computer animation: development, history, overview
Animation pipeline, production stages
Basic animation techniques
Key frames, defining key states of objects and key poses of characters, interpolation
Basic change operations (shift, rotation, scaling)
Animating with modifiers
Animation along the path, constraints and motion control
Morphing and 3D shape interpolation
Animating textures, lights and cameras
Basic character animation (hierarchy, controls, bones, skin)
Basic animation of technical objects
Particle systems, flocks and autonomous agents.
Dynamic objects simulations (collision, hair and fur, cloth, rigid and soft bodies).
Simulating liquids, gases, plants and other natural phenomena
Selected topics on using 3D animations
Information applies to academic year 2022/2023.
Graphic and Interactive Communication (GIK) Level Year Semester ETCS 1 3 6 4
Graphic and Media Technology (GMT) Level Year Semester ETCS 1 3 6 4
Hours Lectures Seminars Practise Other Σ 15 15 30 0 60
Exam schedules There are no exams scheduled!
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