Basics of 3D animation and simulation

  • 3D computer animation: development, history, overview
  • Animation pipeline, production stages
  • Basic animation techniques
  • Key frames, defining key states of objects and key poses of characters, interpolation
  • Basic change operations (shift, rotation, scaling)
  • Animating with modifiers
  • Animation along the path, constraints and motion control
  • Morphing and 3D shape interpolation
  • Animating textures, lights and cameras
  • Basic character animation (hierarchy, controls, bones, skin)
  • Basic animation of technical objects
  • Particle systems, flocks and autonomous agents.
  • Dynamic objects simulations (collision, hair and fur, cloth, rigid and soft bodies).
  • Simulating liquids, gases, plants and other natural phenomena
  • Selected topics on using 3D animations

Graphic and Interactive Communication (GIK)

LevelYearSemesterETCS
1364

Graphic and Media Technology (GMT)

LevelYearSemesterETCS
1364

Hours

LecturesSeminarsPractiseOtherΣ
151530060

Staff

TeacherTanja Nuša Kočevar
Helena Gabrijelčič Tomc
AssistantMatevž Hribernik
Andrej Iskra
TechnicianUroš Batič

Exam schedules

There are no exams scheduled!
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