3D computer graphic: development, history, trends; geometrical background of 3D computer graphic; repairing for modelling; fundamentals of 3D modelling; topology and production; professional modelling practices; scene setting; textures and materials; maps and texturing; theoretical basis of light interactions in 3D space; light and shadow generation in 3D space; theoretical background of 3D lightning; virtual camera and composition; techniques and algorithms of simple and advanced rendering engines.
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